Question#1 Is the generate-and-test search algorithm used for large problem spaces? a) True ✅ b) False Question#2 Does the generate-and-test search algorithm always find the best solution? a) True b) False ✅ Question#3 Is A* search algorithm used in path finding problems? a) True ✅ b) False Question#4 Does A* algorithm consider both actual and estimated costs? a) True ✅ b) False Question#5 Is the heuristic function in A* algorithm represented by h(n)? a) True ✅ b) False Question#6 Does A* algorithm guarantee the optimal path if the heuristic is admissible? a) True ✅ b) False Question#7 Is adversarial search used in game-playing AI? a) True ✅ b) False Question#8 Does adversarial search involve a single agent? a) True b) False ✅ Question#9 Is pruning a technique used in adversarial search? a) True ✅ b) False Question#10 Does the minimax algorithm use depth-first search? a) True ✅ b) False Question#11 Is the minimax algorithm used for two-player games? a) True ✅ b) False Question#12 Does the minimax algorithm always choose the path with maximum utility for max? a) True ✅ b) False Question#13 Is Deep Blue an example of a rule-based game-playing AI? a) True ✅ b) False Question#14 Does machine learning-based game-playing AI improve over time? a) True ✅ b) False Question#15 Is AlphaGo a machine learning-based system? a) True ✅ b) False Question#16 Does game playing in AI have real-world applications? a) True ✅ b) False Question#17 Is the minimax algorithm computationally inexpensive? a) True b) False ✅ Question#18 Does the minimax algorithm use a heuristic evaluation function? a) True ✅ b) False Question#19 Is the minimax algorithm optimal for all types of games? a) True b) False ✅ Question#20 Does the minimax algorithm require the game to be zero-sum? a) True ✅ b) False